Runtime fingerprintToken readout from the active provider chain.
Live DS
Runtime
Platform
Rottay
Rottay / ModernPlatform Flagship
Primary
#0A0A0ASecondary #6B6B6B
Radius
14pxxl 18px
Density
normalBorder-light cards
Accent
Badge
Compact runtime evidence across 3+ token signals.
Published DS package · Component Layer · Rottay / modernShared route metadata for the active runtime, kept inline so the shell reads like a thin header band.
Palette
#0A0A0ARottay
Chrome
Modernrenderer posture
Radius
14pxsurface shape
Density
normalPlatform Flagship
Primitives
Feedback
Message
Message
Active profilePlatform Flagship
Runtime postureRottay / modern
Primitives reference for Message.
Runtime controls
TenantRottay
Reference summaryLightweight top-level feedback messageFeedback primitives should communicate risk, progress, and outcome without stealing attention.
How to read this pageUse the showroom switchers in the sidebar to change engine and tenant, then judge this primitive in the live preview before styling around it locally.
At a glanceThe meta cards below are the quickest read on how this primitive behaves across the current runtime.
Tier
PrimitiveThe lowest reusable UI contract.
Category
FeedbackThese pieces define whether the system feels calm or chaotic under operational load.
Best paired with
surfacesEscalate to patterns or surfaces when workflow logic starts dominating.
This is the primary runtime verification surface for the component. Engine and tenant changes should land in the rendered DS primitive itself, not in showroom-local wrapper styling.
Preview heuristics
Compare hierarchy, spacing, and interaction feedback before any page-level styling.
The rendered primitive should carry the engine and tenant differences by itself.
If it only looks right inside local wrapper chrome, the primitive or preview needs more work.
Engine comparisonEngine comparisonThe active tenant stays real while the same component is rendered by every engine. The wrapper stays intentionally quiet so engine differences come from the DS itself.
Rottay
3 live engines
Same tenant, isolated engine
ClassicAnt Design
Live provider
ModernDaisyUI
Live provider
Consumption
Import and usage
Keep the primitive contract visible. These snippets are meant to help teams consume the base component before they wrap or escalate it.Browse all Feedback
Adoption postureStart with Message, not a wrapperImport directly from the design system package, verify the base behavior across 3 engines here, and only wrap when workflow logic starts repeating.
The primitive should stay legible before any page-specific chrome is layered on top.
Usage notes
Import directly from the design system package and keep composition simple first.
Use category-appropriate props before creating wrapper APIs that hide the base contract.
Escalate to patterns or surfaces only when workflow logic clearly outweighs local UI concerns.
Published entrypoint@rottay/design-systemUse the shared package surface as the default import path for Message. It keeps adoption readable and future extraction work straightforward.
Base tier: Feedback
API surface
Props
Curated reference for fast browsing. Verify edge-case props against the source until this table is extracted directly from the DS.
Reference scan5 documented props0 required and 5 optional rows are listed here so teams can review the contract without digging through source immediately.
Confirm uncommon edge cases against the component implementation until this table is extracted automatically.
Reference disciplineThe table below is tuned for quick scanning in docs. For unusual composition or engine-specific behavior, treat the DS source as the final authority.
Message propsProp contracts stay readable across dark-first and light-first tenants.
5 props
0 required
5 optional
Fast readStart with required props, then scan defaults before dropping to per-row details.
Contract postureThis reference stays intentionally concise so the primitive contract remains scannable.
Name
Optional
Optional
Optional
Optional
Optional
Related components
Continue within Feedback
If Message is close but not quite right, scan nearby primitives in the same tier before jumping to a heavier surface or pattern abstraction.Browse all Feedback
Next moveStay within Feedback firstCategory siblings usually solve adjacent states while preserving the same primitive contract level and runtime expectations.
Escalate to patterns or surfaces only when the interaction model itself changes.
Check urgency, motion, and clarity of what the system is telling the user to do next.
FeedbackMessage
3 live engines
Live DS output
Real imperative DS message API.
Note
Check urgency, motion, and clarity of what the system is telling the user to do next.
RusticVanilla CSS
Live provider
FeedbackMessage
3 live engines
Live DS output
Real imperative DS message API.
Note
Check urgency, motion, and clarity of what the system is telling the user to do next.
EntrypointKeep imports directReach for the published DS export first so teams can read the contract at a glance.
ImportPublished package entrypoint, ready to copy.
tsx
1 line
Consumption
Runtime-aware snippet
ImportTSX
Quick copy
import { Message } from '@rottay/design-system';
Baseline exampleStart with MessageUse the smallest valid composition first, then layer in product-specific wrappers only when the workflow truly needs them.
UsagePaste-ready example that shows the base contract first.
tsx
4 lines
Consumption
Runtime-aware snippet
<Message
title="Changes saved"
description="Your update was applied successfully."
/>
Type
Default
Required
Description
status
string
none
Severity or state token that drives iconography and color.
message
ReactNode
none
Primary content presented to the user.
closable
boolean
false
Allows the user to dismiss the feedback element.
className
string
none
Additional CSS class names.
style
CSSProperties
none
Inline style overrides.
status
Optional
stringnone
Severity or state token that drives iconography and color.
message
Optional
ReactNodenone
Primary content presented to the user.
closable
Optional
booleanfalse
Allows the user to dismiss the feedback element.
className
Optional
stringnone
Additional CSS class names.
style
Optional
CSSPropertiesnone
Inline style overrides.
Also in Feedback3 engines
Peer primitive within the same category set.Open detail
Also in Feedback3 engines
NotificationToast-style notification with title and content
Peer primitive within the same category set.Open detail